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Publisher's Video Game Pitch:
Garden Apocalypse




 

Introduction

  • Title: Garden Apocalypse

  • Tagline: Cultivate Hope in a Post-Apocalyptic World.

  • Genre: Garden Simulator / Action RPG
     

Concept Overview

High Concept:
Work your way up in a post-apocalyptic community as you craft, farm, and defend gardens against relentless Swarm Attacks.

 

Elevator Pitch:
In Garden Apocalypse, immerse yourself in a post-apocalyptic world where your gardening prowess is humanity's last hope. Earn trust by cultivating vital gardens and defending against relentless Swarm Attacks. Rise through ranks to unlock privileges, customize gardens, and embark on challenging quests. Craft and cook your harvest into delicious pizzas and open a post-apocalyptic pizzeria. Your ultimate mission: gather resources, level up, and defeat the Swarm Queen to end destruction's cycle.



 

 

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Key Features:

  • Utilize nature-based magic from the ancient alien plant machine, Gardenian.

  • Unique blend of gardening, crafting, and action RPG elements.

  • Strategic gameplay with resource management and base-building.
     

Story and Setting

In Garden Apocalypse, humanity's food chain is under attack. Giant mutant insects called "The Swarm" have come to Earth from a distant world, and they're hungry! You play as a skilled gardener who discovers a struggling community on the brink of collapse in this apocalyptic world. Tasked with cultivating vital resources, forging alliances with ancient alien plants, and defending your gardens against relentless Swarm attacks, you embark on a journey of discovery and survival.
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The Swarm was accidentally created by the Gardenians, a powerful and advanced plant-based race from a distant world, having mastered horticulture technology through gene splicing, cloning, and DNA editing. However, their experiments backfired, creating the Swarm. In a desperate attempt to prevent the Swarm from spreading to other planets, they nuked the moon where the creatures were created, believing they had contained the threat.
 

Despite their efforts, the Gardenians underestimated the Swarm's supernatural ability to regenerate and replicate under extreme conditions. Fragments of rock containing the Swarm’s DNA shot across the galaxy, landing on thousands of planets, including Earth. Along with the Swarm, these fragments also carried magical alien minerals that could be used to nourish your gardens, enabling your plants to grow much faster.

 

 

 

 

 

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Armed with newfound knowledge and abilities, you take the lead in your community by venturing on a daring quest to confront the Swarm Queen deep within the Earth. Each battle brings you closer to saving Humanity from starvation. The fate of the world rests in your hands as you strive to overcome the Swarm and bring about a new era of peace and prosperity.
 

Gameplay: Core Mechanics and Progression


Core Mechanics:

  • Garden Cultivation: Plant, nurture, and harvest crops for food and defensive resources.

  • Resource Management: Balance water, soil quality, and magical minerals for garden growth.

  • Alliance with Alien Plants: Discover and ally with plants offering unique defensive and productivity benefits.

  • Defense Systems: Build and upgrade defenses against increasingly aggressive Swarm attacks.

  • Exploration and Discovery: Venture into diverse environments to uncover artifacts and technological advancements.

  • Combat Mechanics: Engage Swarm in real-time battles using crafted weapons and Gardenian technology.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Progression:

  • Story-Driven Missions: Complete missions revealing Gardenian secrets and your character's past.

  • Skill Development: Customize skill trees to enhance gardening, combat, and defensive strategies.

  • Community Building: Recruit survivors, allocate skills, and build community infrastructure.

  • Technological Upgrades: Use artifacts to enhance gardens, defenses, and combat capabilities.

  • Dynamic Events: Adapt strategies to Swarm assaults, environmental changes, and new plant discoveries.

  • Final Confrontation: Lead community in daring quest to confront Swarm Queen for humanity's survival.

 

 

 

 

 

 

 

 

 



 

 

Visuals and Art Style

  • Art Direction: 3D cartoonish visuals from top-down perspective, emphasizing strategic gameplay and thematic contrasts.

  • All leading characters are already modeled and rigged. Animation is done done using a mix of motion capture and key frame animation.

  • Supporting villagers and other NPC's will be easy to create by modifying existing character models.
     

Target Audience

Primary Audience:

  • Age Group: 18-35 years old

  • Gender: Predominantly male, appealing to female gamers with its diverse gameplay elements.

  • Preferences: Fans of survival and strategy games, interested in resource management and base-building.
     

Secondary Audience:

  • Casual Gamers: Attracted by immersive gardening mechanics in a challenging narrative.

  • Science Fiction and Fantasy Fans: Drawn to unique blend of alien technology and apocalyptic survival.

 

 

 

 

 

 

 

 

 

 

 

 

Development Plan

Sole developer with comprehensive skills in game design, programming, art direction, and project management. Music composer onboard for immersive soundtrack.
 

Development Timeline:

  • Early Access by mid-October 2024, final release in first quarter 2025, aligning with strategic Steam Fest timing.

  • Budget: $10,000 budget for essential living expenses and equipment upgrades for efficient Unreal Engine development.
     

Business Model

  • Monetization: One-time purchase with optional DLC for cosmetic customization (character, room, garden), MP3 player tracks, dance moves, and collectibles.

 

 

 

 

 

 

 

 

 

 

 

 

Conclusion & Call to Action

Garden Apocalypse blends strategic gameplay with rich narrative and customization, appealing to diverse gamers. With a focused development plan and strategic monetization, the game is poised for success in the competitive strategy and survival genre.
 

Call to Action:
Seeking a publishing partner for funding, marketing support, and distribution to ensure Garden Apocalypse's successful launch and growth. Let’s collaborate to bring this innovative title to global audiences and shape the future of strategic gaming.


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Timeline Breakdown

 

A majority of the core features are complete. The primary development focus moving forward to release will be adding addition content such as items, NPC's, enemies, magic abilities, quests, new environments and character dialogue.

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July 2024:

  • Week 1-2:

    • Implement initial story-driven missions and quest framework.

    • Begin integrating character dialogue and narrative elements for main storyline.

  • Week 3-4:

    • Continue fleshing out main story quests and narrative branching points.

    • Start designing community area and basic infrastructure (Community Point System).

August 2024:

  • Week 1-2:

    • Complete implementation of community area with basic functionality.

    • Introduce initial NPCs and their basic interactions/dialogue.

  • Week 3-4:

    • Begin development of surrounding areas of interest (additional gardens, points of exploration).

    • Map out specific events triggered by dynamic day/night system. NPC daily routines.

September 2024:

  • Week 1-2:

    • Finalize surrounding areas with interactive elements and environmental storytelling.

    • Implement underground dungeon mechanics and initial dungeon design.

  • Week 3-4:

    • Introduce secondary quest lines and side missions, integrating them into the narrative structure.

    • Begin testing and refining community and NPC interactions for depth and variability.

October 2024:

  • Week 1-2:

    • Polish and optimize main storyline quests and character dialogue.

    • Conduct initial gameplay testing and bug fixing for Early Access release.

  • Week 3-4:

    • Prepare marketing materials and promotional content for Early Access launch.

    • Finalize integration of all gameplay elements and perform comprehensive testing.

November 2024:

  • Week 1-2:

    • Gather player feedback from Early Access launch and prioritize adjustments.

    • Begin implementing feedback into main storyline and quest structure.

  • Week 3-4:

    • Enhance community area interactions based on Early Access feedback.

    • Expand on surrounding areas and add additional points of interest.

December 2024:

  • Week 1-2:

    • Continue iterating on main storyline quests and dialogue based on player feedback.

    • Develop and integrate new NPCs and expand on existing characters.

  • Week 3-4:

    • Further expand underground dungeon complexity and challenges.

    • Begin planning and implementing final updates and enhancements for full release.

January 2025:

  • Week 1-2:

    • Conduct final gameplay testing and optimization for full release.

    • Prepare for submission and certification processes for platform release.

  • Week 3-4:

    • Develop and finalize marketing strategies for full release launch.

    • Generate hype and anticipation through trailers, social media, and press releases.

February 2025:

  • Week 1-2:

    • Launch full version of Garden Apocalypse on Early Access platform.

    • Monitor player feedback and continue to address any remaining issues.

  • Week 3-4:

    • Prepare for final release on additional platforms (if applicable).

    • Coordinate distribution and launch events to maximize visibility and engagement.

March 2025:

  • Week 1-2:

    • Release final version of Garden Apocalypse across all platforms.

    • Monitor post-launch metrics and player reception for further updates.

  • Week 3-4:

    • Begin planning post-launch support, updates, and DLC content based on player feedback.

    • Evaluate and adjust monetization strategy based on initial sales and player engagement.
       

This biweekly schedule outlines a structured approach to completing Garden Apocalypse in time for its planned Early Access and final release, focusing on narrative elements, quest implementation, world-building, and community interaction to ensure a cohesive and engaging gameplay experience.

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